365 DAYS OF CONTENT • 2.5K ORGANIC COMMUNITY • SOLD-OUT PRINT RUNS •365 DAYS OF CONTENT • 2.5K ORGANIC COMMUNITY • SOLD-OUT PRINT RUNS •365 DAYS OF CONTENT • 2.5K ORGANIC COMMUNITY • SOLD-OUT PRINT RUNS •

Daily Design Experiment turned Commercial Brand

I started a 365-day poster challenge: one new piece posted every day. It forced speed, range, and taste under pressure. The audience grew into an engaged community, which led to limited-edition print runs (sold out) and paid commissions.

What I did:
• Built a daily concept-to-post pipeline
• Taught myself Blender/C4D to expand visual range (chrome assets, environments)
• Developed a hand-drawn lettering workflow (pencil → vector)
• Collaborated with other artists through remixes/file swaps
• Turned demand into physical drops (print production + fulfillment)

Outcomes:
• 
365 days of output
• 2.5K+ organic community
• Sold-out annual print drops
• Commissions: Nerf (Hasbro), Sullivan King, 6AM Group, WODD, others
 

NERF

Cyber-Chrome Commission

Hasbro asked for an alternative visual territory: move beyond the existing NERF style guide and explore a “cyber-sport” direction.

My role:
• Defined the visual language: chrome type, neon schematics, motion energy
• Produced key art used as a “north star” for internal exploration

NERF Final Poster

Extended the look into a speculative product visualization to push my 3D capabilities: packaging concept, materials, and renders.

Culture & Music

Album art + merch systems

shortdads brought in touring artists who needed a distinct look that could scale across album cycles, merch, and tour assets.

What I did:
• Built adaptable identity systems (type-led or 3D-led depending on artist)
• Designed merch capsules and key art that can live in real production constraints

Sullivan King Commission

Sullivan King: Thrones of Blood
Designed a custom logotype and type system for album + tour.

6AM GROUP Merch Design

6AM Group: Born to Rave
Designed capsule merch graphics + custom mark.

WODD Album Art2

WODD: The Chrome Grid
Designed a cohesive “cyber-void” visual language across releases.

Analog Origins

Hand-drawn lettering workflow

Some pieces start on paper for texture and personality, then get digitized into a repeatable system.

Process:
Sketches → refined lettering → vector art → final lockups

Typogeraphy Before After_02 Typogeraphy Before After_01

Above: click and drag to reveal

Typography – Hand Drawn

The Sketches

Typography – Digitized

The Final Art

Gallery

A small selection from a larger body of work

NERF_web
BRUXTON_website
SMASH
daniel_pettit_arcana-adacemy_apparel_design_01
malibu
LA SALLE_website2
neihro_website
SECONDHAND_COCAINE_website_1
shortdads_ego_death
shortdads_aeolus_border
craft1_web_04b
HOUSEFLY_website2
BORN2RAVE_REVIVED
balloon_brigade_x_shortdads
shortdads_jrdsctt_issues
shortdads_sinatra_01
lady_gaga_01_web.v2
shortdads_jackboys2
day084a.v2
shortdads_trips_and_potions_01b
shortdads_kingonearth
shortdads_kaytranada_01
shortdads_atmosphere_01
shortdads_bigfishtheory
shortdads_caravelle_01
shortdads_Danny_brown_01
shortdads_DHL_01
shortdads_ethereal_zephyr_01
shortdads_070_shake_01
shortdads_flume_01
shortdads_green_velvet_01
shortdads_itmightbetime_01
shortdads_moon_boots_01
shortdads_slowthai_01

OTHER CASE STUDIES & SELECTED WORK